Passionate Game Programmer focusing on Gameplay and UI/UX Programming
I am a game programmer who has recently graduated with a Master of Science in Engineering in Game Development & Augmented Reality from the University of Applied Sciences Salzburg in Austria.
Over the five years of studying, I had the opportunity of creating multiple games with amazing fellow developers and artists in different engines and programming languages.
During this time, I gained experience in various areas like developing and implementing new gameplay mechanics in Unreal Engine and Unity, designing and implementing user interfaces, analysing and optimising player experience and motivation, developing games for VR, programming shaders and VFX, developing AI's for games and managing a small team.
I'm always driven to learn something new and not afraid to face new challenges or technologies.
Sep 2018 - Dec 2018 - 4 months
Master of Science in Engineering (M.Sc.) in Game Development & Augmented Reality
Sep 2019 - Feb 2022
Grade: 1.51
Bachelor of Science in Engineering (B.Sc.) in Game Development & Augmented Reality
Sep 2016 - Jul 2019
Grade: 1.88
Game Developer, UI Programmer, Game Designer, Project Manager
Singleplayer, third-person physics-based 3D puzzle platformer game
Game Developer, UI Programmer, Game Designer
Singleplayer, virtual reality action spellcaster game
Game Developer, UI Programmer, Game Designer
Singleplayer, third-person 3D puzzle platformer game
Game Developer, UI Programmer, Game Designer
Singleplayer, 2D platformer game
Octarina is a physics-based 3D puzzle platformer featuring a trapped little octopus who must find a way out and escape out of a sushi factory site.
You play as an adorable little octopus, which is trapped inside an aquarium for its whole life. Not as a pet, but rather as a sushi ingredient. Escape your captivity and find a way out before it's too late! Use the sticky abilities of Octarina to jump, climb and cause mayhem in the factory. Discover your way to regain freedom!
As a part of my graduation process for the masters degree, it was a requirement from the students to develop a full game over 2 years. Octarina was the result of these years in which I and a core team of 4 other students developed the game going from the idea finding process until the release day on steam. We had gone through many prototypes and playtesting sessions until we refined the movement and general gameplay to the point it is now.
Lodestone is a single player virtual reality action spellcaster.
The player has the ability to tame stones infused with essence and interact with them in the environment. He gets to wield stones and use different attacks to his advantage by making the right moves with his controller while exploring an underground level.
As a player, you find yourself in an underground setting, searching for the way to the surface. In the process, you repeatedly encounter dangers, among others in the form of hostile creatures, against whom you have to defend yourself in order to progress. The stones allow the player both offensive and defensive interaction. This is made possible through the use of the motion controllers.
The goal of the game is to fight the invaders of one's home and find the way to freedom.
The game features a linear level design interrupted by big arena rooms with multiple enemies coming in waves to put an end to the player.
Pipe it up is a 3D puzzle platformer. Help the little robot to get the big machine going again. Your task is simple, but the way to get there is difficult. Not only do you have to get to the gaps in the energy circuit first, but you also have to find the necessary spare parts. Explore the room and use the energy flow to get through the level. Only then will you bring the mysterious machine back to life.
MouseSquared is a singleplayer platformer, where you have to build your way through the level with the interaction of objects! Only with dexterity and creativity can you reach your goal.
The player can move the square left and right using the A and D keys. Objects, like boxes and boards, can be moved to the desired location by drag and drop with the mouse. If you fall into the water you will respawn at the top of the level.
SoulTree is a single-player platform game.
You play a soul creature that can shoot magic bullets and thus defend itself against the enemy monsters. There are two different types of enemies. On the one hand there are those who run after you, on the other hand there are the monsters who shoot back.
At the end of the level you face a boss who creates pressure waves by hitting the ground with his stone fists. Especially with the boss, but also in the whole level, timing is particularly important, otherwise you lose your precious lives and so the girl also dies.
Nevertheless, with the help of the life fragments that are distributed throughout the level, there is a way to help yourself regain your strength.
The aim of the game is to collect all the soul fragments and kill all the monsters that threaten the soul tree.